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SMDGS: Scale-aligned Monocular Depth-guided 3D Gaussian Splatting for Rendering and Surface Reconstruction.

Year:
2026
Authors:
Wei X et al.

Abstract

3D Gaussian Splatting (3DGS) has been explored for surface reconstruction, however unstructured and discontinuous Gaussian point clouds lead to uneven surface reconstruction accuracy as well as frequent loss of Novel View Synthesis (NVS) quality. To address this problem, we propose a scale-aligned monocular depth-guided 3DGS, a promising novel framework that combines geometric prior regularization and consistency supervision to achieve high-quality rendering and surface reconstruction. Specifically, monocular depth, estimated by some recently proposed monocular depth estimation models, contain implicitly abundant valuable geometric cues, but scale ambiguity limits its application. Therefore we first propose a $K$-Nearest Neighbor (KNN)-based depth alignment framework that utilizes the full-domain gradient at monocular depth map to align to the sparse point cloud obtained during the Structure from Motion (SfM), which is employed for regularization to enhance geometric representation. Then a pseudo-mesh-based multi-view consistency module is introduced to fine-tune and guide the model to recover the accurate surface. Finally, a pixel-level isotropic gradient aware method guides the appropriate growth of the Gaussians to further improve the surface and rendering quality. Experiments on dozens of indoor, outdoor, and object-centered/non-object-centered datasets demonstrate that our method achieves accurate surface reconstruction with excellent NVS performance. The code will be available at https://versewei.github.io/SMDGS/.

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Original publication: https://europepmc.org/article/MED/41979958